How did you do that
Posted: Fri May 22, 2009 11:15 am
I'm interested in learing how ABCreator works and have been looking at how the AB40K datafiles have been put together in order to learn by example.
I mostly get it, however, one thing is bugging me and I was wondering if someone can tell me how it works?
Some units (chaos space marines & ork boys for example) have the squad leader replacing one of the normal guys. AB does not directly cater for this as far as I can tell. Instead you use a stat to store the actual number of models in a unit (i'm guessing this was originally used to work out if a unit fits in a transport) and call the procedure gnTrnSpace to update this stat.
But how is the actual maximum of the parent unit changed. I can't find a call to do this anywhere.
Thanks in advance.
I mostly get it, however, one thing is bugging me and I was wondering if someone can tell me how it works?
Some units (chaos space marines & ork boys for example) have the squad leader replacing one of the normal guys. AB does not directly cater for this as far as I can tell. Instead you use a stat to store the actual number of models in a unit (i'm guessing this was originally used to work out if a unit fits in a transport) and call the procedure gnTrnSpace to update this stat.
But how is the actual maximum of the parent unit changed. I can't find a call to do this anywhere.
Thanks in advance.