Thousand Sons unit entry from the new codex
Posted: Wed Jun 20, 2007 11:47 pm
Yeah, I bring you the goods. All hail me!!
Let's all give a huge amount of props to Destris on Warseer for providing the following info on the Thousand Sons Cult troops to me.
Unit Type: Infantry
Special Rules
Fearless, Slow and Purposeful (not Sorcerer), 4+ Invulnerable save (including the Mark of Tzeentch).
The Sorcerer Commands: The Aspiring Champion who leads the squad is a psyker. If the Aspiring Sorcerer is killed, the Thousand Sons marines roll a single dice for their Slow and Purposeful movement, unless the squad contains an Independent Character with the Mark of Tzeentch from the beginning of the turn.
Inferno Bolts: The shells fired by the bolters of the Thousand Sons Marines and the Aspiring Sorcerer's pistol are charged with baleful sorcerous energies, against which most mundane armour is no defence. The AP value of their bolt weapons is 3 instead of the normal 5.
Army List Entry: Thousand Sons
Unit Type: Infantry
Number/Squad
1 Aspiring Sorcerer and 4-19 Thousand Sons Chaos Space Marines
Wargear
All:
Power Armour
Aspiring Sorcerer:
Bolt Pistol
Force Weapon
Thousand Sons:
Bolter
Special Rules:
+4 Invulnerable save (including Mark of Tzeentch)
Fearless
Slow and Purposeful
The Sorcerer Commands
Inferno Bolts
Character:
The Aspiring Sorcerer is a psyker and must be given one of the following pyschic powers:
- Doombolt
- Wind of Chaos
- Gift of Chaos
- Warptime
- Bolt of Change
He may have meltabombs .
Icon:
One model may be given a personal icon.
Transport:
The squad may have a Chaos Rhino dedicated transport
I didn't post the point values or the stats due to legal reasons but one question I just KNOW will come up is whether or not the Sons still have 2 wounds and I can assure you: they do not.
Let's all give a huge amount of props to Destris on Warseer for providing the following info on the Thousand Sons Cult troops to me.
Unit Type: Infantry
Special Rules
Fearless, Slow and Purposeful (not Sorcerer), 4+ Invulnerable save (including the Mark of Tzeentch).
The Sorcerer Commands: The Aspiring Champion who leads the squad is a psyker. If the Aspiring Sorcerer is killed, the Thousand Sons marines roll a single dice for their Slow and Purposeful movement, unless the squad contains an Independent Character with the Mark of Tzeentch from the beginning of the turn.
Inferno Bolts: The shells fired by the bolters of the Thousand Sons Marines and the Aspiring Sorcerer's pistol are charged with baleful sorcerous energies, against which most mundane armour is no defence. The AP value of their bolt weapons is 3 instead of the normal 5.
Army List Entry: Thousand Sons
Unit Type: Infantry
Number/Squad
1 Aspiring Sorcerer and 4-19 Thousand Sons Chaos Space Marines
Wargear
All:
Power Armour
Aspiring Sorcerer:
Bolt Pistol
Force Weapon
Thousand Sons:
Bolter
Special Rules:
+4 Invulnerable save (including Mark of Tzeentch)
Fearless
Slow and Purposeful
The Sorcerer Commands
Inferno Bolts
Character:
The Aspiring Sorcerer is a psyker and must be given one of the following pyschic powers:
- Doombolt
- Wind of Chaos
- Gift of Chaos
- Warptime
- Bolt of Change
He may have meltabombs .
Icon:
One model may be given a personal icon.
Transport:
The squad may have a Chaos Rhino dedicated transport
I didn't post the point values or the stats due to legal reasons but one question I just KNOW will come up is whether or not the Sons still have 2 wounds and I can assure you: they do not.