dRewsus wrote:jboweruk wrote:If people played properly then allies have a reason for use; fluff. Fortifications have a reason - cool story lines when you throw all you have at them, but Super Heavy tanks are too OP to slot in easy. They're just a 'power gamers' orgasm tool, the ultimate 'I win' button.
To me, that is the epitome of a WAAC point of view. Weird how that works since you are the one claiming your opponent is WAAC, eh? Your army is probably all grey and lots of proxies. This is a hobby too. Some people have more money than you and like big cool models and want to play with them too. They likely don't care if they win, but you sure don't want to lose to their big toy. So, you complain. And that is WAAC.
I have no problem losing, I don't win anyway. So no you're wrong and making false judgements there. I don't mind losing to a list that in theory can be beaten, but I don object to not having a chance to win through no fault of my own. SH tanks belong in Apocalypse; the Aquila Strongpoint belongs in Apocalypse. Titans belong in Apocalypse. Armies with no FoC belong in apocalypse; it's what it was designed for. Don't get me wrong I love apocalypse, and it's rarely a balanced fight either. Even ordinary games, the new Nid codex is an example of how it should be, no Death Stars; it's a fluffy list that used well will win. But what happened? All the nid players are crying in their beer, because it's not OP.
And FYI, I lost to the new nid dex yesterday and really thoroughly enjoyed the game.