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Discussion not related to the 40k datafiles, or anything else in particular.
#16 by Col_Stone » Wed May 30, 2007 1:25 am
that is a very valid use of infiltrate, if you have 3-4 units with infiltrate you can make sure he won't know the best rout to attack, ruining his plans to no end=)
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#17 by Lemmings » Wed May 30, 2007 2:36 am
Agreed, I use infiltrate to place Stormtrooper plasma at key points of attack, because you can usually figure out beasty unit's combat routes (statured lords) by the time infiltration comes around.
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#19 by Wraithlord » Wed May 30, 2007 2:28 pm
Indeed they are lol
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#21 by Rayne » Sun Jun 03, 2007 12:30 am
ws4 guard get points heavy, rather fast, because the doctrine is 10 points per squad.
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#22 by Col_Stone » Sun Jun 03, 2007 4:04 am
true.. it's only worth it if you're actually planning on playing up close to the enemy..
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#23 by Rayne » Sun Jun 03, 2007 12:18 pm
Im going to be fighting LOTS of Chaos, so that really isnt an option, its a guarantee.
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#24 by Col_Stone » Sun Jun 03, 2007 1:32 pm
then i suggest you try both with and without H.fighters, i've found it very valuable in keeping a couple of guardsmen alive to fight back (ie stand in the way for consolidatemoves )
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#25 by Rayne » Sun Jun 03, 2007 11:10 pm
So far, ive changed my lists a little to use grenadiers as troops (to save points, and because its a better unit) and lots and lots of veterans. I almost all but abandoned my Command Platoon and instead are using nearly a full squad of Last Chancers, for the additional wargear and convienience of Sub-Units.
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