This is a list of most of the rumoured changes to the new Eldar codex, this by no means 100% accurate or complete and remain rumours not fact.
HQ
Avatar
More expensive than the last codex but some stats have been improved.
Gets back its molten body rule
Wailing Doom can be used in the shooting phase.
Farseer
Reduced T
Comes with improved Ghosthelm as standard.
Farseer allows purchase of Seer Council.
Farseer Powers
- Doom
- Eldritch Storm
- Fortune
- Guide
- Mind War
Warlocks
More expensive but come with wargear as standard
Warlock Powers
- Conceal
- Destructor
- Embolden
- Enhance
Autarch – The Path of Command
New HQ choice
Can take a mixture of aspect warrior wargear (Not Exarch weapons)
The Autarch has a standard 3+ save and a 4+ invul save.
Elites
Striking Scorpions
Mandiblasters give +1A
Improved Scorpion chainsword (+1S)
Exarch powers enhance stealth capabilities of squad, skills are Shadowstrike (Infiltrate) and Stalker.
Fire Dragons
Slightly cheaper
Keep their 4+ save and fleet of foot.
Exarch powers enhance squad shooting.
Howling Banshees
Pretty much the same
Exarch powers enhance general combat abilities of squad
Wraithguard
Improved Toughness (now T6)
Wraith Cannon slightly better
Full strength squad may be troops or elites
Harlequins
Highly capable close combat unit especially in cityfight
Members of the troupe can be upgraded to Death Jesters, Shadowseers or Troupe Master
Harlequins Kiss confess rending on attacks.
Troops
Dire Avengers
Shuriken Catapult has longer range
Exarch powers enhance squad shooting or squad defence
Rangers
Pretty much the same
Can be upgraded to Pathfinders giving a improved cover save.
Guardians
Larger minimum squad size (10+)
Must take a weapons platform
Can be upgraded to storm guardians and given two special weapons instead of weapons platform.
Guardian Jetbike squad
Much cheaper
Keep the same stats
Wave Serpent
Cheaper
Larger carrying capacity
Keeps the forcefield from previous editions
Fast Attack
Shining Spears
Much Cheaper
Lance gives rough rider like capability
Exarch powers enhance riding capability
Warp Spiders
Pretty much the same
Exarch powers enchance squad tactical abilities
Swooping Hawks
Pretty much the same except they now come with haywire grenades as standard.
Exarch powers – Intercept (never require worse than 4+ to hit a vehicle) and Skyleap (multiple deep strike)
Exarch weapons
- Power weapon
- Hawks Talon
- Sun Rifle
Vypers
Does not come with a heavy weapon as standard and one must be purchased making the basic Vyper the same cost.
Heavy Suport
Support Weapons
Pretty much the same except D-cannon is enhanced inline with other weapons of the same type.
Dark Reapers
Better Save
Pretty much the same except slightly cheaper
Exarch powers enhance squad shooting
Wraithlord
More expensive
Must take at least one heavy weapon or Wraithsword may take another ranged weapon with duplicates counting as twin linked.
No rumoured shield option
Falcon
Slightly cheaper
War Walkers
Same cost
Looses energy field but gains scout rule.
Must take two heavy weapons with duplicates counting as twin linked.
No longer open topped.
Gets Scouts USR as standard
Fire Prism
Same Price
New fire mode – Dispersed, less power but effects are wider area
Fire Prisms may combine shots to increase power
Edit - Confirmed by Underway Prism cannon firepower is
Str 9 AP2 Blast (Focused) or Str5 AP4 Large blast (Dispersed) by combining two Fire Prisms you can increase this to:
Str 10 AP1 Blast (Focused) or Str6 AP3 Large blast (Dispersed) both Twinlinked.
Special Characters
Eldrad Ulthran
Prince Yriel – Autarch of Iyanden
The Phoenix Lords - All Lords have a generic improved stat line
Misc Weapons info
No Random shot weapons in the codex.
All Exarchs get at least one new weapon option.
Hawk Exarch has access to the 'Sunrifle' with Assault 6 shots.
Spider Exarch has access to the very nasty 'Spinneret Rifle'
Shining Spear Exarch has a Star Lance giving a S8 power weapon on the charge.
Fire Dragon Exarch gets access to a heavy flamer equivelent called the Dragons Breath.
Scorpions Biting Blade increases strength each time it hits.
Fusion gun now S8
Heavy Weapons
- Starcannon (one less shot) otherwise unchanged. (Cheaper)
- Bright Lance unchanged except it now has the Lance special rule. (Slightly cheaper)
- Shuriken Cannon unchanged (Cheaper)
- Eldar Missile launcher unchanged (Cheaper)
- Pulser Laser unchanged except it's now Heavy 2
- Scatter Laser now Heavy 4 (Cheaper)
Misc Vehicles info
Spirit Stones now function in a similar manner to 'extra armour'